Monday, September 26, 2016

First Term Paper (Outline) - The Physics of WALL-E's World

1.     Introduction
a.     Animated film: “WALL-E”, 2008. (98 min)
b.     Thesis: The laws of physics in the animated world of WALL-E were developed intentionally to be highly similar to real-world physics.
2.     Action / Reaction
a.     Wall-E propelling himself around space with a fire extinguisher  (58:50)
b.     Eve blows up one of the beached ships – it slowly tilts and falls into another beached ship, which tilts and falls into another ship, in a domino effect-like fashion (21:45)
c.     In essentially every scene with a human in their floating transportation units, every turn/acceleration of the unit jiggles their bodies.
d.     In one part of captain’s fight with Auto, the captain grabs hold of Auto and is swung around. His swinging motion illustrates his weight and a reaction to Auto’s rotational action (1:18:42)
3.     Inertia & Drag
a.     As the spaceship captain loses control of the wheel and the Axiom, the ship, begins to tilt, the human passengers begin to fall/roll their way to one side of the ship (1:20:30)
b.     In the trash disposal area, when the disposal robot engages the air-lock and closes off the disposal room from space, all the debris fall to the ground in an arc, illustrating the re-activation of gravity & their inertia (1:13:33)
c.     As Wall-E holds on to Eve’s ship during its return to the Axiom, his body slowly ascends away from the ship, illustrating his inertia + lack of air resistance and gravity in space (35:09)
d.     Leaf falls off plant in shoe and falls slowly in a classic side-to-side/spinning motion typical of light/feathery objects, due to air resistance/drag (1:05:02)
4.     Magnetics / Heat
a.     Eve is trapped by a strong industrial ship magnet, due to her being made of a magnetic/metallic material (21:25)
b.     After Eve’s ship arrives on Earth, in a close-up shot of Wall-E slowly rising from his hiding spot in the rocks, the rocks are shown to be red-hot, a result of Eve’s ship’s landing rockets (13:55)
c.     The heat waves shown in the foreground of an early scene with Wall-E naively waiting for Eve to “charge” (29:35)
5.     Counter-arguments
a.     Induction & Lightning
                                               i.     Wall-E being electrocuted by holding up his umbrella; unlikely chance since the buildings in the background are far taller, but for humorous effect (29:52)
b.     Action / Reaction
                                               i.     Wall-E opens Eve’s arm to hold her hand, and her arm suddenly slams closed on Wall-E’s hand after a pause, for humorous effect (30:43)
                                              ii.     After being electrocuted by the ship’s autopilot system, Wall-E dramatically wavers and then falls into the bridge chute, instead of immediately dropping (1:11:15)
6.     Conclusion
a.     In an effort to connect the audience to the Wall-E world, the physics of Wall-E’s world highly mimics the real world.

b.     Certain scenes call for dramatized physics, for comedic/dramatic purposes.

Thursday, September 1, 2016


Golden View

Hello, and welcome to my little world of animation physics! I'm Justin Tennant, an undergraduate Computer Science student at San Jose State University. I've taken a sizable number of Computer Science (CS) courses in my three years at SJSU, including Programming Paradigms, Object Oriented Design, and Algorithms & Data Structures, but PHYS 123 Physics Animation will be my first art related course.

I'm the president of the soon-to-be-recognized Computer Graphics Club and, by hobby, I love to photograph. The above image of the man standing and looking out the window is of my cousin; I shot that image in an abandoned mine building in South Dakota. What mysterious thing is he looking out at, you may wonder? Well, I'll tell you - he was gazing at the back of Mt. Rushmore, visible from our four-story high vantage point in the Black Hills. More of my photos are available here, on my Flickr account.

The image above my photo is a 3D rendering I produced recently, of a redstone/grass Minecraft block. This was modeled + rendered in Cinema 4D.

The video above both images is a short reel of some motion graphics I've done over the years, including animated fractals, VJ clips, and animated 3D renders.

My future goals are to complete the Computer Graphics courses in the CS department and build the Computer Graphics Club into a functioning, active student organization. Career-wise, I'd love to get a job as a software developer or technical director in the animation/VFX industry, but if the job search is tough right out of college, I'll probably just continue into my Master's and see if I can do some research in virtual reality (VR) and/or ray-tracing/rendering.